Examples

Percentage Mana Text

Shows remaining mana as a percentage.

  • Open the Display tab.
  • In the Text area type “%c”.
  • In the new box paste the following:

function()
local p = (UnitPower("player", 0)/UnitPowerMax("player", 0))*100
return format("%.0f%%", p)
end

  • Click “Accept”.

Action Usable

Useful for:

  • Informing you when an ability is ready for use.
  • Informing you when you can interrupt a spell your target is casting (See the Interrupt examples).

Example style: Icon, Texture and Model also work well for this aura type.
Aura Example-Icon-New

  • Choose the type of aura you want to create by clicking the corresponding area in the New area of WeakAuras.

Aura Example-Icon-Rename

  • Name the aura.

Aura Example-Icon-Trigger Type

  • Change the Trigger Type to “Status”.

Aura Example-Icon-Trigger Status

  • Change the Trigger Status to “Action Usable”.

Aura Example-Icon-Trigger Spell

  • Change the Trigger Spell to “Inferno Blast”.

Aura Example-Icon-Load Class

  • In the Load tab check: “In Combat” and “Player Class”.
  • Change the dropdown for Player Class to “Mage”.

Aura Example-Icon-Load Spec

  • Check “Talent Specialization” and open the dropdown and choose “Fire”.

Aura Example-Icon

  • Edit the Display tab to customize the location and style of the aura.

Cooldown Progress – Item / Spell

Example style: Progress Texture
Trigger > Status > Cooldown Progress (Item) or Cooldown Progress (Spell)
Spell > Inferno Blast
Load > Player Class > Mage & Talent Specialization
Display > Customize location and style

Interrupt

With a Class Spell

Example style: Text
Trigger 1 > Status > Action Usable
Spell > Counter Shot
Trigger 2 > Status > Cast
Unit > Target
Interruptible checked
All Triggers Required For Activation
Load > Player Class > Hunter
Display > Customize location and style (INTERRUPT!)

All Classes

Example style: Text
Trigger 1 > Status > Cast
Unit > Target
Interruptible checked
Load > Empty
Display > Customize location and style (INTERRUPT!)

Damage Over Time

Example style: Progress Bar
Trigger > Aura
Aura Name > Living Bomb
Unit > Target
Aura Type > Debuff
Check > Remaining Time > <= 3
Check > Own Only
Load > Player Class > Mage & Talent Specialization
Display > Customize location and style

Trinket Proc

Example style: Icon
Trigger > Aura
Aura Name > (Find name of Aura) Ticking Ebon Detonator = Restless Agility
Unit > Player
Aura Type > Buff
Load > None
Display > Customize location and style

Stance / Mage Armor / Aspect / Aura / Buffs

Example style: Icon
Trigger > Aura
Aura Name > Aspect of the Iron Hawk
Unit > Player
Aura Type > Buff
Load > Player Class > Hunter & Talent Selected
Display > Customize location and style

Official Examples

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